Saturday, December 25, 2021

Achtung! Cthulhu 2d20

 


I have run both of the previous editions of Achtung! Cthulhu (at least one one-shot of the Fate edition first, and then a year or two later a short Savage Words campaign using the Savage Worlds/Call of Cthulhu edition), and I am very happy with what I see so far of the new 2d20 edition. 

A couple of things occur to me as I read it. It wouldn't be difficult at all to run a number of different weird pulp games with these rules. So, for instance, you could run Trey Causey's Weird Adventures RPG setting pretty easily with this rules set. I have run it before using Fate, and the spread of character archtypes in A!C 2d20 should work. It's probably pretty straightforward to create additional archetypes too.

What will I use A!C 2d20 for first? Possibly some WW II one-shots. I am reading Laurent Binet's novel HHhH about the commando operation to assassinate Reinhard Heydrich, and I have Basil Davidson's memoir, Scenes from the Anti-Nazi War, about has work with the SOE in Italy and Yugoslavia, so plenty to work with there. 

But I have a big idea in mind over the longer term, which is to run a campaign featuring the PCs as members of the anti-fascist International Brigades during the Spanish Civil War. There is a lot to work with there, and last year the ultimate reference book on the International Brigades came out: Giles Tremlett's The International Brigades

2 comments:

  1. Have you tried CoC7e version? We've played for a few years and so far find it good

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  2. Sorry about the long gap in responding. I am in a CoC 7e campaign right now, and have been in a Delta Green (another contemporary fork off d100) in recent years. I'd say these d100 systems don't have any particular "sizzle" with me, and the experience depends a lot on the GM. I've also been in a multi-year Gumshoe campaign, which I thought was a better investigative system, except that combat is very unsatisfying once you run out of points to add dice.

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