Thursday, June 2, 2016

Paris Catacomb Crawl


We didn't have our entire player group tonight, so rather than progress with the Assault on the Mountains of Madness, Jay, Alan, and I had another test drive of the Savage Worlds combat rules.  Diverging from the main campaign narrative, British (and maybe some American) commandos entered the Paris catacombs to rescue civilians from their Nazi captors.

Jay's Wild Card was Agent Corporal Carter, and while Alan recycled Sgt. Dawson-Frost from Assault as Sgt. Davenport. Each Wild Card had a team of three Extras with them.

Saturday night Jay and I ran a part one of the Paris Catacomb Crawl. His commandos faced some stiff opposition from Werhmacht soldiers and Lovecraftian ghouls. In part two, the opposition was Brandenbergers, a Nazi sorcerer (who really didn't get to do too much), several francisca axe-chucking, umm, Frankish zombie warriors in rusty chainmail, and a female zombie who had been empowered by the Sword of Liberty with special ranged weapon with a bite: her own head.

This is my fourth combat session, and the action is getting easier to adjudicate. Jay also sketched out a combat flow chart, so I am going to start researching how to put together a GM screen for Savage Worlds. This is a game that really needs a screen.

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